Star Wars Battlefront Rogue One: X-wing VR mission (which possibly needs a streamlined name) was pretty great. It's an example of the kind of fun stuff you can do in VR. It also, after I spent about fifteen minutes gamely trying not to throw up, finally convinced me that VR isn't for me. My problem with VR games seems to be the best bits of VR, which obviously puts a dampener on my desire to get a headset.
One woman's journey towards getting a PSVR headset comes to a queasy end.
Sitting in the cockpit of an X-wing is great.I looked down and saw I was wearing a rebel pilot orange jumpsuit just like they do in the films, which made me giddy. I had a service droid called Blue Two (or quite possibly BLU-2) and my callsign was Red 4 – the fact that I almost immediately forgot my callsign being further evidence that I am not suited to being a fighter pilot. The issues came with the speed and movement, which are sadly hallmarks of flying a jet. I was quite happy flying in near enough a straight line quite slowly and admiring the starscape before me, but obviously I was forced to swoop about and shoot things.
In Battlefront VR you fly through an asteroid field and protect a transporter ship from the terrible grasp of the empire. Your lasers go pew pew and the other pilots in the squad ask you to watch their back because there are three TIE fighters tailing them. It's very authentic and very cool, and it made me feel very very sick.
Initially I thought I'd be alright with VR. A couple of games made me a bit iffy, but the first batch I tried were mostly alright. With VR I'm alright in the games that move slowly, like the Resi 7 demos; the ones where it's not POV, like Thumper; or in the 'experiences' where you stand still and jellyfish or be Batman as things happen around you. Sadly, anything going faster than the average mobility scooter gives me a turn. In real life you feel motion sick because you're moving but the horizon isn't; in VR the horizon moves but I'm staying still, and it's downright unnatural.
Apparently women get this reaction in VR more, opinion currently divided on whether that's because we naturally wobble about more, or because we're quicker to notice when our movement in relation to the horizon is all weird. I got dreadful motion sickness when I was younger, even throwing up all over myself on a school coach trip to Europe in year eight (the coach driver had to haul my case out so I could change at the side of the motorway at approximately seven in the morning, which was a low point). I still can't read in cars or on buses without getting nauseous.
I'd liked the concept of PSVR enough that I'd wanted to get a headset (the associated issues of me not having enough money aside) but for people like me, who have to take off the headset to go and heave their guts up every ten minutes or so, there's clearly no point going in for the fast-paced games like the Battlefront Rogue One mission. I had to nope out of Driveclub VR after about 30 seconds. This sucks a) because it was cool to pretend I was fighting for the rebels, escapism being one of the key thing that brought me to games in the first place, and b) because these have the most replayability.
They're the shooters and racers where you can challenge yourself to improve each time. Being Batman or standing on top of a virtual mountain is great, but you have to leave it a few weeks before that particular experience feels novel again. I understand the argument that VR experiences can be thought of the same way as going on a ride at an expensive theme park, or spunking a bunch of money at an expensive restaurant, but even my feverishly impulsive brain can't justify spending hundreds of pounds on a gaming platform that I'll use for 15 minutes every few weeks. I could look at getting the Vive, so I could actually physically stomp around at the same time, but like many people I can't currently run it, don't have the space, and couldn't afford it even if I did.
Battlefront VR is well cool, but I couldn't enjoy it because I was preoccupied by feeling like I was about spew up the last cuppa I had like a tea geyser. So I'm just going to give up on VR. I understand that people are prohibited from getting VR for many reasons, and being barred because it makes you feel a bit sick isn't really a noble one. But there are dozens of us. Dozens!
A new Star Wars Battlefront VR Experience is coming to the highly anticipated PlayStation VR, an exclusive game being developed by DICE, EA, and Lucasfilm.
For those who’ve played Star Wars Battlefront‘s Flight Squadron mode and wished they could really feel what it would be like get into the cockpit of an X-Wing, the chance might be coming in the near future. At GDC during the PlayStation VR keynote, a new Star Wars: Battlefront VR Experience was announced, coming exclusively to PSVR.
The announcement capped off the conference led by Andrew House, President and Group CEO of Sony Computer Entertainment:
“We at PlayStation are thrilled to be partnering with our friends EA and LucasFilm to create something all new for PlayStation VR. This will be a Star Wars Battlefront gaming experience like nothing else; coming only to PlayStation VR from the talented team at DICE, where players can transport themselves to a galaxy far far way.”
This is not the same game as Star Wars: Trials of Tatooine, a separate “Cinematic Experience” as it is being called, which is in development with Lucasfilm and Industrial Light and Magic for the HTC Vive VR hardware.
No more details were given, but PlayStation tweeted out the news soon afterward as well:
It’s unclear whether this VR experience will be taking the existing Star Wars Battlefront game and adding a VR element to it, reworking much of the game for VR, or if it will be adding fresh content.
Also up in the air is whether the game will ever make its way to the Oculus Rift of Vive. Neither PlayStation nor EA have specified whether the exclusivity is only for a period of time or indefinite. It appears this is a very early announcement for the game, so fans will have to wait for details to come in the months ahead.
As for Star Wars Battlefront currently, DICE continues to put out new DLC and content, with the next Outer Rim DLC arriving in just a few weeks. And while there are some hints from EA’s latest earnings call that the next entry in the Battlefront series could jump ahead to the time period of The Force Awakens, the VR Experience appears to be very much tied to the current game and time period.
Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Best company of heroes mods.
Adding a VR Experience to Star Wars Battlefront seems like a perfect fit, especially since it was noted for its beautiful graphics, compelling game modes, and exciting action. However, many people seem to have fallen off of the game, moving onto playing other multiplayer titles. But perhaps the new VR project will not only help sell PSVR but also bring people back to the Battlefront franchise.
PlayStation VR was announced at the same GDC keynote. The VR headset will launch in October 2016 and will retail in the US for $399.
Star Wars Battlefront Htc Vive Download
Will a Star Wars Battlefront VR Experience help sway you to choose PlayStation VR over the other VR hardware coming this year? Let us know in the comments below.
Source: TweakTown
126 postsMember
July 12, 2018 4:48AMedited July 2018
I mean come on they were going to do it until the last minute. then they release all these little 10 minute teasses on steam ps4vr.. in 2015 2016// then no game in vr to show.. I mean come on give us a vr setting for the game plz..
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One woman's journey towards getting a PSVR headset comes to a queasy end.
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Sitting in the cockpit of an X-wing is great.I looked down and saw I was wearing a rebel pilot orange jumpsuit just like they do in the films, which made me giddy. I had a service droid called Blue Two (or quite possibly BLU-2) and my callsign was Red 4 – the fact that I almost immediately forgot my callsign being further evidence that I am not suited to being a fighter pilot. The issues came with the speed and movement, which are sadly hallmarks of flying a jet. I was quite happy flying in near enough a straight line quite slowly and admiring the starscape before me, but obviously I was forced to swoop about and shoot things.
In Battlefront VR you fly through an asteroid field and protect a transporter ship from the terrible grasp of the empire. Your lasers go pew pew and the other pilots in the squad ask you to watch their back because there are three TIE fighters tailing them. It's very authentic and very cool, and it made me feel very very sick.
Initially I thought I'd be alright with VR. A couple of games made me a bit iffy, but the first batch I tried were mostly alright. With VR I'm alright in the games that move slowly, like the Resi 7 demos; the ones where it's not POV, like Thumper; or in the 'experiences' where you stand still and jellyfish or be Batman as things happen around you. Sadly, anything going faster than the average mobility scooter gives me a turn. In real life you feel motion sick because you're moving but the horizon isn't; in VR the horizon moves but I'm staying still, and it's downright unnatural.
Apparently women get this reaction in VR more, opinion currently divided on whether that's because we naturally wobble about more, or because we're quicker to notice when our movement in relation to the horizon is all weird. I got dreadful motion sickness when I was younger, even throwing up all over myself on a school coach trip to Europe in year eight (the coach driver had to haul my case out so I could change at the side of the motorway at approximately seven in the morning, which was a low point). I still can't read in cars or on buses without getting nauseous.
I'd liked the concept of PSVR enough that I'd wanted to get a headset (the associated issues of me not having enough money aside) but for people like me, who have to take off the headset to go and heave their guts up every ten minutes or so, there's clearly no point going in for the fast-paced games like the Battlefront Rogue One mission. I had to nope out of Driveclub VR after about 30 seconds. This sucks a) because it was cool to pretend I was fighting for the rebels, escapism being one of the key thing that brought me to games in the first place, and b) because these have the most replayability.
They're the shooters and racers where you can challenge yourself to improve each time. Being Batman or standing on top of a virtual mountain is great, but you have to leave it a few weeks before that particular experience feels novel again. I understand the argument that VR experiences can be thought of the same way as going on a ride at an expensive theme park, or spunking a bunch of money at an expensive restaurant, but even my feverishly impulsive brain can't justify spending hundreds of pounds on a gaming platform that I'll use for 15 minutes every few weeks. I could look at getting the Vive, so I could actually physically stomp around at the same time, but like many people I can't currently run it, don't have the space, and couldn't afford it even if I did.
Battlefront VR is well cool, but I couldn't enjoy it because I was preoccupied by feeling like I was about spew up the last cuppa I had like a tea geyser. So I'm just going to give up on VR. I understand that people are prohibited from getting VR for many reasons, and being barred because it makes you feel a bit sick isn't really a noble one. But there are dozens of us. Dozens!
Posted byhttps://www.youtube.com/user/Michelangel0s/videos2 years ago
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This is actually working for OCULUS, but let me explain you how to use REVIVE and it works AMAZING in HTC VIVE
Gameplay video: https://www.youtube.com/watch?v=eGYZxEFRYlk&feature=youtu.be
/// REVIVE IS HERE ------ https://github.com/LibreVR/Revive/releases
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This is not new, and probably some users knew about this but.. I didn't saw any reference at all so I decided to post it..
Star Wars Battlefront Htc Vive 2
ENJOY the game is incredible fun and the experience in VR is AMAZING!!!!
PS: Specially dedicated to Electronic Arts that decided to NOT launch the 'Star Wars Battlefront X-Wing VR Mission' for PC and only for PS4.. those bastards!!
Star Wars Battlefront Htc Vive 4
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